Yo! Let's get some updates going again!
First apologies for things going pretty quiet over the summer, we've been busy on the project and also very busy in our day-jobs, which is annoying! Over the summer we've been only focused on playtesting and refining the game. Most of that time was reworking two of the four factions, which just took longer than we all expected. We experimented with some wacky game mechanics and it took some time to refine them until things were fun.
Here's some high-level on the gameplay updates over the past month:
- Restored the Danger Test mechanics to their past glory. This involved uncoupling them from Grit tests, so Grit is now primarily used for buffs & debuffs now.
- Lots of passes on the Maligeist faction rules, we finally got somewhere fun and unique.
- Reworked the Kippin unstable chart for more wackiness.
- Tons of refinements to our online Team Builder app to add more functionality and quality of life improvements.
- Refinements to the rulebook missions.
Ok cool - but what's next?! Here's what we're running at right now:
- I want to release Beta rules to the community in the coming weeks. This is close, I just need a week or two of heavy pushing.
- Along with the Beta rules, we're going to release our online Team Builder, to make playing the game smooth for everyone.
- We're going to start posting more content to introduce the factions and the setting of Space-Ops.
- While the beta rules are public, we're straight into producing miniatures. We have a FAT list of awesome shit to make, more on this in the coming weeks.
Thank everyone for your continued support! We get messages of encouragement every week and it means a ton guys thank you.
- Chris
